#include "StdAfx.h"
#include ".\questmanager.h"

QuestManager::QuestManager(void)
{
}

QuestManager::~QuestManager(void)
{
}

VOID QuestManager::SerializeStream( BYTE * pStream, WORD wSize, eSERIALIZE eType )
{
	ASSERT( wSize == MAX_QUESTSTREAM_SIZE );
	if( eType == SERIALIZE_STORE )
	{
		memcpy( m_pQuestStream, pStream, wSize );
	}
	else if( eType == SERIALIZE_LOAD )
	{
		ASSERT( eType == SERIALIZE_LOAD );
		memcpy( pStream, m_pQuestStream, wSize );
	}
}